Great Western Railway
STEM Education Game

User flows, game logic, technical flows, wireframing, prototyping and user interface design for an educational game aimed at reinvigorating the participants love for rail travel. The game will be used in a classroom setting as well as be accessible at home via the website. The game needed to be playable on both tablet and desktop so considerations regarding interface legibility and interaction moments needed to be taken into account. As well as the core game structure, four independent game mechanics were also developed.